Andreas Geiger

Publications of Shaofei Wang

3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
Z. Qian, S. Wang, M. Mihajlovic, A. Geiger and S. Tang
Conference on Computer Vision and Pattern Recognition (CVPR), 2024
Abstract: We introduce an approach that creates animatable human avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields (NeRFs) achieve high-quality novel-view/novel-pose image synthesis but often require days of training, and are extremely slow at inference time. Recently, the community has explored fast grid structures for efficient training of clothed avatars. Albeit being extremely fast at training, these methods can barely achieve an interactive rendering frame rate with around 15 FPS. In this paper, we use 3D Gaussian Splatting and learn a non-rigid deformation network to reconstruct animatable clothed human avatars that can be trained within 30 minutes and rendered at real-time frame rates (50+ FPS). Given the explicit nature of our representation, we further introduce as-isometric-as-possible regularizations on both the Gaussian mean vectors and the covariance matrices, enhancing the generalization of our model on highly articulated unseen poses. Experimental results show that our method achieves comparable and even better performance compared to state-of-the-art approaches on animatable avatar creation from a monocular input, while being 400x and 250x faster in training and inference, respectively.
Latex Bibtex Citation:
@inproceedings{Qian2024CVPR,
  author = {Zhiyin Qian and Shaofei Wang and Marko Mihajlovic and Andreas Geiger and Siyu Tang},
  title = {3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting},
  booktitle = {Conference on Computer Vision and Pattern Recognition (CVPR)},
  year = {2024}
}
IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray ...
S. Wang, B. Antic, A. Geiger and S. Tang
Conference on Computer Vision and Pattern Recognition (CVPR), 2024
Abstract: We present IntrinsicAvatar, a novel approach to recovering the intrinsic properties of clothed human avatars including geometry, albedo, material, and environment lighting from only monocular videos. Recent advancements in human-based neural rendering have enabled high-quality geometry and appearance reconstruction of clothed humans from just monocular videos. However, these methods bake intrinsic properties such as albedo, material, and environment lighting into a single entangled neural representation. On the other hand, only a handful of works tackle the problem of estimating geometry and disentangled appearance properties of clothed humans from monocular videos. They usually achieve limited quality and disentanglement due to approximations of secondary shading effects via learned MLPs. In this work, we propose to model secondary shading effects explicitly via Monte-Carlo ray tracing. We model the rendering process of clothed humans as a volumetric scattering process, and combine ray tracing with body articulation. Our approach can recover high-quality geometry, albedo, material, and lighting properties of clothed humans from a single monocular video, without requiring supervised pre-training using ground truth materials. Furthermore, since we explicitly model the volumetric scattering process and ray tracing, our model naturally generalizes to novel poses, enabling animation of the reconstructed avatar in novel lighting conditions.
Latex Bibtex Citation:
@inproceedings{Wang2024CVPR,
  author = {Shaofei Wang and Bozidar Antic and Andreas Geiger and Siyu Tang},
  title = {IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing},
  booktitle = {Conference on Computer Vision and Pattern Recognition (CVPR)},
  year = {2024}
}
ARAH: Animatable Volume Rendering of Articulated Human SDFs
S. Wang, K. Schwarz, A. Geiger and S. Tang
European Conference on Computer Vision (ECCV), 2022
Abstract: Combining human body models with differentiable rendering has recently enabled animatable avatars of clothed humans from sparse sets of multi-view RGB videos. While state-of-the-art approaches achieve a realistic appearance with neural radiance fields (NeRF), the inferred geometry often lacks detail due to missing geometric constraints. Further, animating avatars in out-of-distribution poses is not yet possible because the mapping from observation space to canonical space does not generalize faithfully to unseen poses. In this work, we address these shortcomings and propose a model to create animatable clothed human avatars with detailed geometry that generalize well to out-of-distribution poses. To achieve detailed geometry, we combine an articulated implicit surface representation with volume rendering. For generalization, we propose a novel joint root-finding algorithm for simultaneous ray-surface intersection search and correspondence search. Our algorithm enables efficient point sampling and accurate point canonicalization while generalizing well to unseen poses. We demonstrate that our proposed pipeline can generate clothed avatars with high-quality pose-dependent geometry and appearance from a sparse set of multi-view RGB videos. Our method achieves state-of-the-art performance on geometry and appearance reconstruction while creating animatable avatars that generalize well to out-of-distribution poses beyond the small number of training poses.
Latex Bibtex Citation:
@inproceedings{Wang2022ECCV,
  author = {Shaofei Wang and Katja Schwarz and Andreas Geiger and Siyu Tang},
  title = {ARAH: Animatable Volume Rendering of Articulated Human SDFs},
  booktitle = {European Conference on Computer Vision (ECCV)},
  year = {2022}
}
MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images
S. Wang, M. Mihajlovic, Q. Ma, A. Geiger and S. Tang
Advances in Neural Information Processing Systems (NeurIPS), 2021
Abstract: In this paper, we aim to create generalizable and controllable neural signed distance fields (SDFs) that represent clothed humans from monocular depth observations. Recent advances in deep learning, especially neural implicit representations, have enabled human shape reconstruction and controllable avatar generation from different sensor inputs. However, to generate realistic cloth deformations from novel input poses, watertight meshes or dense full-body scans are usually needed as inputs. Furthermore, due to the difficulty of effectively modeling pose-dependent cloth deformations for diverse body shapes and cloth types, existing approaches resort to per-subject/cloth-type optimization from scratch, which is computationally expensive. In contrast, we propose an approach that can quickly generate realistic clothed human avatars, represented as controllable neural SDFs, given only monocular depth images. We achieve this by using meta-learning to learn an initialization of a hypernetwork that predicts the parameters of neural SDFs. The hypernetwork is conditioned on human poses and represents a clothed neural avatar that deforms non-rigidly according to the input poses. Meanwhile, it is meta-learned to effectively incorporate priors of diverse body shapes and cloth types and thus can be much faster to fine-tune compared to models trained from scratch. We qualitatively and quantitatively show that our approach outperforms state-of-the-art approaches that require complete meshes as inputs while our approach requires only depth frames as inputs and runs orders of magnitudes faster. Furthermore, we demonstrate that our meta-learned hypernetwork is very robust, being the first to generate avatars with realistic dynamic cloth deformations given as few as 8 monocular depth frames.
Latex Bibtex Citation:
@inproceedings{Wang2021NEURIPS,
  author = {Shaofei Wang and Marko Mihajlovic and Qianli Ma and Andreas Geiger and Siyu Tang},
  title = {MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images},
  booktitle = {Advances in Neural Information Processing Systems (NeurIPS)},
  year = {2021}
}
Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration
S. Wang, A. Geiger and S. Tang
Conference on Computer Vision and Pattern Recognition (CVPR), 2021
Abstract: Registering point clouds of dressed humans to parametric human models is a challenging task in computer vision. Traditional approaches often rely on heavily engineered pipelines that require accurate manual initialization of human poses and tedious post-processing. More recently, learning-based methods are proposed in hope to automate this process. We observe that pose initialization is key to accurate registration but existing methods often fail to provide accurate pose initialization. One major obstacle is that, despite recent effort on rotation representation learning in neural networks, regressing joint rotations from point clouds or images of humans is still very challenging. To this end, we propose novel piecewise transformation fields (PTF), a set of functions that learn 3D translation vectors to map any query point in posed space to its correspond position in rest-pose space. We combine PTF with multi-class occupancy networks, obtaining a novel learning-based framework that learns to simultaneously predict shape and per-point correspondences between the posed space and the canonical space for clothed human. Our key insight is that the translation vector for each query point can be effectively estimated using the point-aligned local features; consequently, rigid per bone transformations and joint rotations can be obtained efficiently via a least-square fitting given the estimated point correspondences, circumventing the challenging task of directly regressing joint rotations from neural networks. Furthermore, the proposed PTF facilitate canonicalized occupancy estimation, which greatly improves generalization capability and results in more accurate surface reconstruction with only half of the parameters compared with the state-of-the-art. Both qualitative and quantitative studies show that fitting parametric models with poses initialized by our network results in much better registration quality, especially for extreme poses.
Latex Bibtex Citation:
@inproceedings{Wang2021CVPR,
  author = {Shaofei Wang and Andreas Geiger and Siyu Tang},
  title = {Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration},
  booktitle = {Conference on Computer Vision and Pattern Recognition (CVPR)},
  year = {2021}
}


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